Last updated : Friday, April 13, 2007 1:49 PM
Here is my updated deck....
Monster cards
Destiny Hero - Fear Monger
Dark
Warrior
4 Stars
ATK/1000 DEF/1000
[Warrior/Effect]
When this card is destroy as result of battle and sent to Graveyard, at your next Standby Phase, special summon a monster with [D-Hero] in its name from your Graveyard other than [D-Hero Fear Monger].
Destiny Hero - Dasher x2
Dark
6 Stars
ATK/2100 DEF/1000
[Warrior/Effect]
Sacrifice a monster from your field, increase this card's attack strength by 1000 until end phase of the turn. This effect can only be used once per turn. When this card attack, switch it to defense mode at the end of battle phase. When this card is in Graveyard, during draw phase only once you can reveal a monster card you draw and special summon it.
Destiny Hero - Dreadmaster
Dark
8 Stars
ATK/? DEF/?
[Warrior/Effect]
When special summon by effect of [Clocktower Prison]destroy all monsters on your field except cards with [D-Hero] in its name. Afterward, you can special summon up to 2 monsters with [D-Hero] in its name from your Graveyard. During the turn this card is special summon, monsters with [D-Hero] in its name on your field cannot be destroy, and the battle damage done to controller is 0. This card's attack and defense strength is equal to the total original attack strength of all monsters with [D-Hero] in its name except this card.
Marauding Captain
Earth
3 Stars
ATK/1200 DEF/400
[Warrior/Effect]
As long as this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.
Fusion Devourer
Dark
4 Stars
ATK/1400 DEF/1200
[Fiend/Effect]
The attack strength of Fusion monsters battle with this card become 0 during Damage Step.
Destiny Hero-Captain Tenacious
Dark
3 Stars
ATK/800 DEF/800
[Warrior/Effect]
Once per turn, while this card is face-up on your side of the field, if a monster on your side of the field that includes "Destiny Hero" in its card name (except this card) is destroyed as a result of battle and sent to the Graveyard, you can Special Summon that 1 monster to your side of the field during your next Standby Phase.
Destiny Hero-Dogma x2
Dark
8 Stars
ATK/3400 DEF/2400
[Warrior/Effect]
This card cannot be normal summoned. This card can only be special summoned by sacrificing 3 monsters with "Destiny Hero" in it's name from your side of the field. When this card is successfully special summoned, during your opponent's next Standby Phase, reduce your opponent's Life Points by half.
Destiny Hero-Defender x3
Dark
ATK/100 DEF/2700
4 Stars
[Waririor/Effect]
If this card is in Face-Up Defense Position during your opponent's Standby Phase, your opponent draws 1 card.
Destiny Hero-Doom Lord x3
Dark
3 Stars
ATK/600 DEF/800
[Warrior/Effect]
Once per turn, if this card is in face-up Attack Position on your side of the field, you can remove from play 1 of your opponent's monsters. The player who used this effect cannot declare an attack this turn, and the removed monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation.
Destiny Hero-Diamond Dude x3
Dark
4 Stars
ATK/1400 Def/1600
[Warrior / Effect]
While this card is face-up on your side of the field, once per turn you can look at the top card of your Deck. If the card is a Normal Spell Card, send it to the Graveyard and you can activate the Normal Spell Card during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck.
Puppet Plant
Earth
3 Stars
ATK/1000 DEF/1000
[Plant/Effect]
Discard this card from hand to Graveyard. Until the End Phase of this turn, gain control of a Warrior or Spellcaster type monster on opponent's field.
Destiny Hero - Double Dude
Dark
6 Stars
ATK/1000 DEF/1000
[Warrior/Effect]
This card cannot be special summoned. This card can attack two times during the same Battle Phase. If this card is destroyed, during your next Standby Phase, special summon 2 "Double Dude Tokens" (4 Stars/Dark/Warrior/ATK 1000/DEF 1000) to your side of the field.
Destiny Hero-Blade Master
Dark
3 Stars
ATK/300 DEF/600
[Warrior/Effect]
During your opponent's Battle Phase, by discarding this card from your hand, all Face-Up "Destinty Hero" monsters on your side of the field gain 800 ATK until the end of this turn.
Magic cards
Cyclone Blade
Equip only to a "Destiny Hero" monster. If the equipped monster attacks, destoy 1 Spell or Trap card on the field at the end of the damage step.
Clocktower Prison
During each Standby Phase of opponent's turn, put a Clock Counter onto this card. When this card has four or more Clock Counters on it, you do not take any Battle Damage. When this card is destroy and sent to Graveyard while it has 4 or more Time Counters, special summon 1 [D-Hero Dreadmaster] from your hand or deck.
Lightning Blade
You can only equip this card to a Warrior - Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points.
D - Spirit
When there is no face-up monster with [D-Hero] in it's name on your side of the field, you can special summon 1 level 4 or lower monster with [D-Hero] in it's name.
Hammer Shot
Destroy 1 face-up Attack Position monster with the highest ATK on the field.(If it's a tie, you get to choose.)
Misfortune
Select 1 face-up monster on your opponent's side of the field to activate this card. Inflict damage to your opponent's Life Points equal to half the original ATK of the selected monster. Your monsters cannot attack this turn.
Heavy Storm
Destroy all Spell and Trap cards on the field.
Card Trader
You can add a card from your hand and shuffle it into your deck during your Standby Phase, then draw a card from your deck. This effect can only be activated once per turn.
Dark City
When a "Destiny Hero" monster attacks, if it's ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
Trap cards
D-Shield x2
This card can only be activate when a monster in attack mode with [D-Hero] in its name on your field would be target of attack. This card would become an equipment card, and equipped on the attacked monster and strength it to defense mode. The equipped monster cannot be destroy as result of battle.
Compulsory Evacuatin Device
Return 1 monster on the field to its owner's hand
Threatening Roar
Your opponent cannot declare an attack during this turn.
Nightmare Wheel
When this card is on the Field, choose 1 of your opponent's monsters, that monster cannot attack nor change its mode. During your Standby Phase, this card does 500 damage to your opponent. If the chosen Monster leaves the Field, this card is destroyed.
Dimension Wall
You can only activate this card when your opponent declares an attack with a monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle.
Karma Cut
Discard 1 card from your hand. Remove from play 1 face-up monster on your opponent's side of the field. If there is a card(s) in your opponent's Graveyard with the same name as the removed monster, also remove from play that card(s).
Magic Drain
You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it.
Eliminating The League
Discard a Magic card from hand. Destroy a face-up monster on opponent's field. Also look at opponent's hand, and send all cards with the same name to Graveyard.
Some pictures are coming soon.
Thank you for coming and seeing my deck.